Workshops


The Haves and the Have Nots is an interactive simulation game followed by a facilitated debrief and exploration of relevant global issues and the work of Catholic Mission.
Participants are randomly designated as a Have or a Have Not as they enter the workshop. The facilitator gives some background information about global inequality. Participants personally experience inequality and its consequences through a number of scenarios in a simulation game. The facilitator leads a de-rolling exercise and a whole-group debriefing. Participants work in small groups to explore issues raised by the simulation game and make links to mission. The facilitator frames global inequality as a challenge that demands a response. The facilitator assists participants to understand that they can be part of the work of mission by taking action including supporting the work of Catholic Mission.


The Children Who Steal to Survive uses visual images and drama to prompt exploration of global issues that affect the lives of youth in the Majority World, making connections with the work of Catholic Mission.
A visual image stimulates discussion about children living on the streets in the Majority World. Prompted by focusing questions, small groups imagine a day on the streets and role-play an aspect of that day for the whole group. The facilitator leads exploration of issues raised by the role-plays. Participants make links with the work of Jesus and the work of Catholic Mission. The facilitator assists participants to understand that they can be part of the work of mission by taking action including supporting the work of Catholic Mission.

The Children of Fushe Milot uses drama and image to prompt exploration of global issues that affect the lives of youth in the Majority World, making connections with the work of Catholic Mission.
A visual image stimulates discussion about children in the Majority World who are malnourished and have limited opportunities. Prompted by focusing questions, small groups imagine going hungry for a day and role-play an aspect of that day for the whole group. The facilitator leads exploration of issues raised by the role-plays. Participants make links with the work of Jesus and the work of Catholic Mission. The facilitator assists participants to understand that they can be part of the work of mission by taking, action including supporting the work of Catholic Mission.

Know Me is an interactive and multi-modal story telling workshop.
A number of objects are concealed in a ‘feely bag’. Each object represents an issue that significantly affects the lives of children in the Majority World. Participants are selected to reach into the bag and identify an object. All participants then role-play an action based on that object. The facilitator shares a story, supported by images, of a Catholic Mission project that meets the needs of children regarding the issue. The facilitator assists participants to understand that they can support the work of mission by retelling the stories to others, and through prayer and fundraising for Catholic Mission.

Bongo Flava uses hip hop music as a stimulus for exploration of global issues that affect the lives of youth in the Majority World, making connections with the work of Catholic Mission.
The facilitator gives some background information about issues affecting youth in the Majority World. Participants watch Mkiwa (Abandoned) by K. Sal, a Tanzanian hip hop artist, and share responses. Participants share reasons they believe children may end up on the streets. Prompted by visual stimuli and focusing questions, small groups imagine a day on the streets. The facilitator highlights differences between living on the streets in Majority and Minority World countries. Participants make links with the work of Jesus and the work of Catholic Mission. The facilitator assists participants to understand that they can be part of the work of mission by taking action, including supporting the work of Catholic Mission.

A Boy Called Mash uses visual images and drama to prompt exploration of global issues that affect the lives of youth in the Majority World, making connections with the work of Catholic Mission.
A visual image stimulates discussion about children living in juvenile detention in the Majority World. Prompted by focusing questions, small groups imagine a day in prison and role-play an aspect of that day for the whole group. The facilitator leads exploration of issues raised by the role-plays. Participants make links with the work of Jesus and the work of Catholic Mission. The facilitator assists participants to understand that they can be part of the work of mission by taking action, including supporting the work of Catholic Mission.